Camel Racing — Interactive Leg Simulator
Math with Mr. Merrick
Enter a die result (e.g., Red moves 2 ), then I simulate the remainder of the leg (exactly 5 dice total this leg). If the grey die is chosen, one crazy camel (black or white) moves backward 1–3.
In-class problems (PDF)
Scorecard (full class version)
Setup
Track length
Simulations per step
Racing camels (start from space 1 and move forward)
Crazy camels (start near the finish and move backward)
Blue
Green
Red
Yellow
Purple
Black (crazy)
White (crazy)
At equal start spaces, stacks are auto-ordered: racers on the bottom (Blue→Purple), crazy on top (Black→White).
Enter die results
Die
Blue
Green
Red
Yellow
Purple
Grey
Moves
1
2
3
Apply move
Roll a die
Start next leg
Reset
No inputs yet.
Board view
Placement stats (after completing the leg from current state)
Remainder simulations