Geometry definitions
Polygons used in this game
- Triangle: a polygon with 3 sides and 3 angles.
- Pentagon: a polygon with 5 sides.
- Hexagon: a polygon with 6 sides.
Quadrilaterals (all 4‑sided polygons)
Quadrilateral means any polygon with four sides. The common families below may overlap (for example, every square is also a rectangle, a rhombus, and a parallelogram). We use the exclusive definition of trapezoid: exactly one pair of parallel sides.
- Kite: a quadrilateral with two pairs of adjacent equal sides. In this game our kites use two different pair-lengths, so they are not rhombi.
- Trapezoid: a quadrilateral with exactly one pair of parallel sides (the bases).
- Parallelogram: a quadrilateral with two pairs of parallel sides. Opposite sides are equal in length and opposite angles are equal.
- Rectangle: a parallelogram with four right angles.
- Rhombus: a parallelogram with all four sides equal in length. (Note: we purposely avoid rhombi in this game so a kite cannot also be a parallelogram.)
- Square: a rectangle and a rhombus (four equal sides and four right angles).
Game question: This game never generates a rhombus—kites have two pairs of adjacent equal sides of different lengths, and parallelograms have unequal adjacent side lengths. Why is this necessary?